Over 100 000 persons have completed our courses on the B2B market. We have successfully implemented over 340 major e-learning projects. In Tomorrow, we have our own, proven technology based on world standards of learning simulators used in business, industry, IT, education, and culture. We also design and produce business games – decision and simulators – which recreate our clients’ business environment, as well as educational games for education, culture, and NGOs.
On-line courses open a new chapter in teaching. We design them to shorten the time needed to acquire new pieces of information and new competences. While we prepare materials for our clients, we analyse their needs, create unique scenarios, and control the quality and effectiveness of our materials.
Supplementing the e-learning processes with stationary courses helps to increase their efficiency and effectiveness. Blended learning means: various types of on-line and on-site knowledge acquisition, supported by hi-tech educational methods.
Early stage e-ducation
We encourage the youngest learners to acquire knowledge with use of interactive e-learning apps and support their development by combining education with fun. The educational pack “EduKids” is a thorough solution based on proven methodology of supporting children during their early stage education.
Adjusted to fit our client’s preferences, our system courses shorten the time needed to distribute knowledge among your employees, as well as to update materials. Partnering with us ensures thorough care; we set up the platform and produce, update, and support the courses.
The games designed by Tomorrow are a good alternative for courses. The user acquires knowledge while completing given tasks. Edutainment engages the user and encourages them to finish the course through positive emotions.
Video learning encompasses presenting the content, interesting form, and matching our client’s needs. It is the substance of presenting practical experiences from a given field. Expert videos, case studies, and other short schooling video create perfect learning materials.
Ready-made Course Libraries
Ready-made course libraries guarantee learning results. They were prepared by specialists-practitioners from major business schools and experts from Tomorrow. Our offer includes the 7Speaking English-learning platform.
The will to win acts gives a strong motivation boost to finish the given tasks. This principle applies to courses as well. Gamification includes creating an environment which encourages to complete the course. The rivalry between “players” influences the user as well.
Virtual Reality Film & Media
We are witnessing the expansion of virtual reality in various aspects of our lives. It is utilised in medicine – to conduct psychological experiments and studies; in business – to create an image revolving around cutting-edge technologies; in architecture – to present thorough visualisation of building projects; in education – to broad possible interaction between the learners; and from obvious reason – in entertainment. In Tomorrow we trust that film, media and virtual reality intertwine. They create a perfect palette of possibilities of multimedia for our clients.
Virtual Reality Med
Virtual Reality is not only used for entertainment. VR apps can also support therapies or diagnoses of various disabilities or dysfunctions. Although it might sound as science-fiction, scientists tend to support themselves with this technology ever more frequently.
(Polski) Aplikacja VR dla SGGW
Monday May 22nd, 2017Sorry, this entry is only available in Polish.
Wirtualna rzeczywistość wchodzi do polskich szkół podstawowych
Saturday April 22nd, 2017Sorry, this entry is only available in Polish.
(Polski) Film 360 na Sony Playstation VR
Monday April 10th, 2017Sorry, this entry is only available in Polish.
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2 Brzeska Str.
phone +48 785 828 012
fax. +48 22 203 52 61
114/116 Dubois Str., 93-465 Lodz
Building A, I floor
room 9 – 12
Share capital 169 750 PLN