GAMIFICATION

Attractive teaching methods

Gamification provides our clients with a possibility to compete against each other thanks to mechanisms installed on the e-learning platform, such as: points, challenges, and rankings with prizes. Each user gathers points for completing courses, tests, providing correct answers to exercises appearing during the course. Challenges mean specific behaviours which a user would have to evoke throughout the entire course. The list of challenges can be accessed from the very beginning, so the user knows which behaviours will be promoted by the gamification system. A ranking will be generated as well, based on the points gathered by all the users, and participants who collected the most points will be awarded a prize foreseen by the organisers. Additionally, the ranking may be visible for all course participants, enabling them compare their results and compete against each other.